Attack Types
Different weapons do different amounts of
damage and are calculated differently.
The types of weapons are Melee, Bow/Hurled, and Mechanical.
You may also look at a work written by The "Ethos" entitled, "Weapon Types"
Melee: Melee weapons are weapons that are held and used
by the character. They have no mechanical parts and their damage is
based in part upon the weapon’s design and in part upon the strength of
the wielder.
Bow/Hurled
: This group includes all normal bows as well as
anything thrown by the character. Damage from these weapons is
the same as melee weapons.
Mechanical
: Mechanical weapons like crossbows, modern guns, and
blasters do an amount of damage based upon the design and function of their
mechanical parts, and it has nothing to do with the strength of the user.
This group also includes explosive weapons such as grenades
and C4, which are based upon the physical/chemical reaction. These weapons
tend to be the most damaging of all weapons.
Unarmed attack types
Punching: Punching is wild untrained street fighting. It is the kind of
thing people pick up in bar room brawls. Punching may be used to attack and it may be used to block
other punching attacks (as a parry).
Open Hand
: Open is used to touch and opponent in battle and get past
their armor. It does no damage but it is necessary for spells and psionic
abilities that require touch.
Hand to hand
: This is trained unarmed combat. It might be boxing
or what they teach in military training. Hand to hand does more damage than
punching. It may be used to attack, and
it may be used to block (as a parry) all other unarmed attack forms.
Martial Arts
: There are a limitless number of martial art forms
available and any character that takes this skill needs to clarify which
one they know. Martial arts are very versatile and can parry all unarmed
attack forms. They may also parry blunt melee weapons.
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Attack types
Defense
Turn-Style(T1)